AI Insights · Timothy · April 2022
Top 5 Basketball Games on iOS in the UK: Q1 2022 Performance
Discover the performance of the top 5 basketball games on iOS in the UK during Q1 2022, including trends in weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable trends among the top 5 basketball games on iOS in the United Kingdom. Below, we delve into the performance of each game, highlighting their weekly downloads, revenue, and active user metrics. All data comes from Sensor Tower, where more insights can be found.
NBA 2K Mobile Basketball Game experienced a varied performance throughout the quarter. Weekly revenue peaked at approximately $5.6K at the end of March, with a noticeable dip to $2.9K in mid-January. Downloads fluctuated, starting at around 4.9K in late December and ending at 3K in late March. Active users saw a slight decline from 12.6K in late December to around 9.6K by the end of March.
Idle Five - Basketball Manager showed a consistent revenue stream, peaking at nearly $2.5K in the week of February 21. Downloads were highest at the beginning of January with 1.6K and saw a decline to 676 by the end of March. Active users remained relatively steady, starting at 3K in late December and ending close to 1.8K by the end of March.
NBA SuperCard Basketball Game saw revenue highs of $2.7K in mid-February, followed by a decline to $711 by the end of March. Downloads were low, peaking at 777 in late December and dropping to around 200 by the end of March. Active users started at 2K in late December and ended at around 1.1K by the end of March.
Basketball Arena - Sports Game demonstrated significant fluctuations in downloads, starting at 5.8K in late December, peaking at 7.6K in mid-March, and ending at 6.6K in late March. Revenue showed a peak of $1.5K in early February, maintaining a steady stream around $1K towards the end of the quarter. Active users increased from 19.5K in late December to over 20.2K by the end of March.
Finally, NBA LIVE Mobile Basketball had a steady performance with a notable revenue peak of $2K in late February. Downloads were consistent, starting at 1.1K in late December and hovering around 990 by the end of March. Active users maintained strong numbers, starting at 43K in late December and ending at approximately 37K by the end of March.
These insights provide a snapshot of the competitive landscape for basketball games on iOS in the UK during Q1 2022. For more detailed analytics and trends, visit Sensor Tower.